CGHMN 1.0
Tracking sheet for "what would we want in a general 1.0 release"
Let's break these down by user just to keep division of labor easy
CursedSilicon suggestions
The main blocker currently is access to reliable fiber at /dev/hack. Gaining that should give us ample bandwidth to start allowing broader user access to the network generally
Maybe invite a selection of "retro networking" youtube folks (TheSerialPort, ClabRetro, etc) to help tire kick things? Serena also suggested federation of retro network service providers, so this could be a useful step.
NVIDIA GPU in the DL360pG8 (or another Proxmox server) would be helpful. Being able to launch DirectX games in a VM and test them on the network itself. Nvidia Quadro is currently on order, testing with "Nvidia GRID" in future