CGHMN 1.0: Difference between revisions

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Created page with "Tracking sheet for "what would we want in a general 1.0 release" The main blocker currently is access to reliable fiber at /dev/hack. Gaining that should give us ample bandwidth to start allowing broader user access to the network generally Maybe invite a selection of "retro networking" youtube folks (TheSerialPort, ClabRetro, etc) to help tire kick things? Serena also suggested federation of retro network service providers, so this could be a useful step"
 
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Tracking sheet for "what would we want in a general 1.0 release"
== Tracking sheet for "what would we want in a general 1.0 release" ==
 
 
Let's break these down by user just to keep division of labor easy
 
=== CursedSilicon suggestions ===




The main blocker currently is access to reliable fiber at /dev/hack. Gaining that should give us ample bandwidth to start allowing broader user access to the network generally
The main blocker currently is access to reliable fiber at /dev/hack. Gaining that should give us ample bandwidth to start allowing broader user access to the network generally


Maybe invite a selection of "retro networking" youtube folks (TheSerialPort, ClabRetro, etc) to help tire kick things? Serena also suggested federation of retro network service providers, so this could be a useful step
Maybe invite a selection of "retro networking" youtube folks (TheSerialPort, ClabRetro, etc) to help tire kick things? Serena also suggested federation of retro network service providers, so this could be a useful step.
 
NVIDIA GPU in the DL360pG8 (or another Proxmox server) would be helpful. Being able to launch DirectX games in a VM and test them on the network itself. '''Nvidia Quadro is currently on order, testing with "Nvidia GRID" in future'''

Revision as of 16:50, 10 April 2025

Tracking sheet for "what would we want in a general 1.0 release"

Let's break these down by user just to keep division of labor easy

CursedSilicon suggestions

The main blocker currently is access to reliable fiber at /dev/hack. Gaining that should give us ample bandwidth to start allowing broader user access to the network generally

Maybe invite a selection of "retro networking" youtube folks (TheSerialPort, ClabRetro, etc) to help tire kick things? Serena also suggested federation of retro network service providers, so this could be a useful step.

NVIDIA GPU in the DL360pG8 (or another Proxmox server) would be helpful. Being able to launch DirectX games in a VM and test them on the network itself. Nvidia Quadro is currently on order, testing with "Nvidia GRID" in future